Unreal Engine
LSDE supports Unreal Engine through Unreal's native localization system and C++ class generation.
The workflow:
- Import — Export your texts from Unreal via the Localization Dashboard, then import them into LSDE.
- Edit — Translate and edit your texts in LSDE with LLM assistance.
- Export — Re-export the localized files and re-import them into Unreal.
C++ Class Generation
LSDE automatically generates typed C++ access classes from your Blueprint definitions. These classes integrate into your Unreal project and allow you to access your dialogues with compile-time type checking.
Tips
- Use Unreal's Localization Dashboard for initial language setup and localization targets.
- Place the
.lsdefile in the root of your Unreal project for Git version control. - LSDE handles translation and composition — Unreal manages packaging and runtime loading via
FText.
